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Arma ii patch 1.60


arma ii patch 1.60

Fixed: MP: Remote units jumping back when stopping (t/issues/24034) * autocad 2008 with serial key Fixed: MP: Reduced bandwith usage in missions with many soldiers.
Updated: December 22, 2011, modified: July 30, 2012, file Size: 739.
Fixed: Missing reloading sound while reloading animation from another player in Multiplayer (t/issues/18754) * Fixed: Failed to load TextureHeaderManager from file on Linux servers * Changed: AI airplane always using lights during landing, taxiing and takeoff.
Improved: AI keeping formation a bit more strictly while in combat.Changed: Destruct type for market tents.Fixed: Video playback stuttering.Fixed: Tanks were not damaged under water when fps was very high (t/issues/25835) * Improved: Improved AI/autopilot landing abilities (t/issues/25419) * Fixed: Trigger "Detected by" sometimes did not fire when unit was only known about indirectly,.g.Output is virtual cd 7 64 bit in rpt file.
Fixed: C3 - smuggler not shooting.
Fixed: AI no longer seeing through dense grass (t/issues/5785) * Fixed: Attached objects no longer causing slow car movement.
Fixed: magazinesTurret -1 sometimes returning wrong list or even crashing.
(t/issues/11704) * Fixed: TI was red instead of B/W with some settings and graphics cards.Fixed: Allow soldier to shoot if his target is too close and on higher ground.Fixed: NV tracers visible in TI (t/issues/11608) * Fixed: Decreased tank sliding.New: mergeConfigFile script function * Fixed: Heads of distant soldiers were sometimes invisible (t/issues/4023) * Fixed: Fired EH (t/issues/13971) * Fixed: Person - helicopter collision not cause heli damage, (t/issues/12107) * New: setSimpleTaskTarget script function * Fixed: SetIdentity (relate to 73319) * Fixed: Ammo.Fixed: MP: Countermeasures released automatically for a player commanded tank (t/issues/17458) * Fixed: MP: Countermeasures released by AI were multipled by the number of other connected players.Fixed: AI no longer using AA against ground targets or guided missiles against soft targets unless desperate (t/issues/7578) * Fixed: Enemy fire no longer reported by units which cannot be aware.New: Scripting command reveal has a new variant, group reveal target, accuracy.Fixed: Av-8 sometimes performed long series of full rolls when disengaging from a target.Improved: AI using cover at house corners more often.Improved: AI helicopter attempt to land when hit during an attach run.New: Player name validation when editing a profile name.Fixed: Signatures GameSpy key truncated to at most 200 Bytes.Changed: Mod list configured by ModLauncher is saved inside game config instead of user profile.


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